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May 23, 2012
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Punching by MegaLoler Punching by MegaLoler
A new red character :P He likes to punch things. So he punches this punching bag. But little did he know....

This took FOREVER. I worked like eight hours on it :P I didn't shade the bag because it would probably take a couple more hours :P There are a few details I forgot to put in, but meh, they aren't that noticeable. Maybe another day I'll polish it :D
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:iconholygamers717:
HolyGamers717 Featured By Owner Apr 19, 2014  Student General Artist
:iconboxingplz:
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:iconpatches67:
Patches67 Featured By Owner Jan 16, 2014  Hobbyist Digital Artist
I want a punching bag with that expression on it. 
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:iconpinopika:
Pinopika Featured By Owner Jun 28, 2012  Student Traditional Artist
lol:)
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:iconmegaloler:
MegaLoler Featured By Owner Jun 28, 2012  Hobbyist General Artist
:P
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:iconskyrore1999:
skyrore1999 Featured By Owner Jun 26, 2012  Hobbyist Digital Artist
this is so awesome! whats do I put doesn to make it?
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:iconmegaloler:
MegaLoler Featured By Owner Jun 26, 2012  Hobbyist General Artist
Thank you :) what do you mean?
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:iconskyrore1999:
skyrore1999 Featured By Owner Jun 26, 2012  Hobbyist Digital Artist
well, when you make an icon you put does certain words to make it like : icondontunderstandplz: with out the space makes :icondontunderstandplz: what do you put down for this one?
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:iconmegaloler:
MegaLoler Featured By Owner Jun 26, 2012  Hobbyist General Artist
Oh, I didn't make a plz account for it. I don't even know how :P
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:iconskyrore1999:
skyrore1999 Featured By Owner Jun 26, 2012  Hobbyist Digital Artist
hmm...can you?
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:iconmegaloler:
MegaLoler Featured By Owner Jun 26, 2012  Hobbyist General Artist
Well, I tried, but the gif is apparently way too large (filesize) to be used :\ Sorry
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:iconskyrore1999:
skyrore1999 Featured By Owner Jun 26, 2012  Hobbyist Digital Artist
it;s ok, it's really nice by the way.
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:iconmegaloler:
MegaLoler Featured By Owner Jun 26, 2012  Hobbyist General Artist
Thank you :)
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(1 Reply)
:iconsiwan111:
siwan111 Featured By Owner Jun 21, 2012
yea bring it bro BRING IT
im gonna (...) your face up
wraaaaa
--------------------------------
looks epic bro
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:iconmegaloler:
MegaLoler Featured By Owner Jun 24, 2012  Hobbyist General Artist
:XD: thanks
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:iconinfinite-carousel:
Infinite-Carousel Featured By Owner Jun 10, 2012  Hobbyist Digital Artist
This rocks! Your animation is amazing and the punching bag acts like one actually would. Plus it's funny at the end XD
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:iconmegaloler:
MegaLoler Featured By Owner Jun 10, 2012  Hobbyist General Artist
Thank you! :D
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:iconinfinite-carousel:
Infinite-Carousel Featured By Owner Jun 10, 2012  Hobbyist Digital Artist
You're welcome :D
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:iconwisekidk:
wisekidk Featured By Owner May 31, 2012
Damn that animation is smooth. I would not be able to pull off that bag animation in the slightest, much less the arm motion.

Only thing that I can suggest (that you haven't covered) is making it loop. That would make it look significantly more finished regardless if it is or not.
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:iconmegaloler:
MegaLoler Featured By Owner May 31, 2012  Hobbyist General Artist
Thanks! :D

Yep, looping is definitely a biggy. I think the main reason I didn't go ahead and make it loop is that I would have had to find some way to get rid of the bag's momentum for it to look right. And due to my messiness, I didn't really give it much air resistance, so it would be really hard to make it slow down and look natural. :| But I just know there's a way to do it! =P

For animating the bag, I first took three spheres. One big one and two smallish ones. The big one was centered where the string is hinged and had a radius going out to where the string meets the bag. The other two spheres were stacked together and placed right underneath the big one so that all the edges meet. From there I could easily make sure all the distances were properly constrained. Then it's just physics to animate to movement of the spheres. After all that, I just drew the bag and string over the spheres and removed the spheres.

As for the arm motion, persistance of vision for the win. :P If you look closely enough you can see that the hands themselves actually barely move and the blur effects are actually doing all of the work.
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:iconwisekidk:
wisekidk Featured By Owner Jul 6, 2012
[sorry for the late reply I'm lazy]

You know I don't think I've actually heard that technique used before. I know people like myself usually wing it but you actually thought things through, which is impressive. If I decide to be that cruel to myself I might actually try something like that.

NOT TO MENTION SCIENCE.

Needless to say I am genuinely impressed.
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:iconmegaloler:
MegaLoler Featured By Owner Jul 6, 2012  Hobbyist General Artist
Cool, thanks!
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:iconprogold:
Progold Featured By Owner May 30, 2012
Not knowing the first thing about creating emoticons, I think this is awesome! Love it!
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:iconmegaloler:
MegaLoler Featured By Owner May 30, 2012  Hobbyist General Artist
Thanks :D
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:iconkath602:
Kath602 Featured By Owner May 24, 2012
I really love the animation on this :love: It's so smooth and life like to how it would move, one thing I would suggest is somehow making it loop but otherwise I love it :giggle:
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:iconmegaloler:
MegaLoler Featured By Owner May 24, 2012  Hobbyist General Artist
Thanks! :D Making it look physically right was a TON of work, and it still didn't come out perfectly, but oh well :P
Yeah looping would definitely be nice. I probably should have looked into that more. If I ever go back and fix all the other kinks i'll do that :D
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:iconkath602:
Kath602 Featured By Owner May 24, 2012
In hoensty I think the animation is pretty fluid :lol:
If you ever do re-try it I'll be looking forward to see it :giggle:
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:iconvividartistrogue:
VividArtistRogue Featured By Owner May 23, 2012  Hobbyist General Artist
SSBB!! O.O
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:iconmegaloler:
MegaLoler Featured By Owner May 23, 2012  Hobbyist General Artist
XD I thought that too
thanks for the comment :D
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:iconvividartistrogue:
VividArtistRogue Featured By Owner May 23, 2012  Hobbyist General Artist
Mhmm c:

Glad I'm not the only one. x)
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